Originally Posted by
RRod
Actually right now it has no issues because nothing's been earnestly run! I'm tickled pink to just get mutant segments drawn. But there're lots of issues to be had, both in terms of how to model and how to generalize results:
.getting realistic limb lengths/angles/masses set up
.improving the simple assumption of midpoint COMs for each segment
.setting up angle shifts over time so that resultant forces are realistic
.getting horizontal and vertical torques/forces calculated
.disallowing certain paths (bar hits knees / hitching / system COM goes beyond foot)
.allow for limb shifts (arm bend, shoulder shrug)
Even with all this there are certain biological realities (e.g. stretch reflexes) and physical realities (e.g. friction) that make real life so damn interestingly complicated, and thus make perfect models impossible. All models are wrong; some models are useful. But I'll try my best. Why? I have no clue. But you always start off simply, so Senor Stick's snatch 1st pull is where I begin.